We are now in week two of the Darksphere Slow Grow. This week the Swiss Paring kicked in, so players who won last week were paired against other winners. Hence, when scores are posted on Sunday we should start to see some people pulling ahead.
This week I played against Iron Hands Successor marines. The mission was Maelstrom Deadlock.
Still on 400p so my list was the same as last week (basic Librarian; basic Strike Squad; Dreadknight with Heavy Incinerator and personal teleporter).
My opponent has a basic Librarian; one squad of Scouts with bolters and a heavy bolter; one squad of Scouts with sniper rifles and cammo cloaks; and a ...:
Yep, a bloody Storm Raven. This would be interesting.
I rolled Sanctuary and Cleansing Flame for the Librarian; and Daemon Hunter for Warlord trait (clearly the Iron Hand Successors were tainted in some way to have attracted the attention of the Inquisition's daemon killers, but had evidently not gone far enough down the path of damnation for Daemon Hunter to be very useful).
My opponent won the right to set up first and took it. This was the situation at the beginning of Turn 1:
Iron Hands' Stormraven in reserve (obviously). My Librarian in reserve with the Strike Squad.
Not much happens in Iron Hands' turn one. His sniper scouts move forward to claim an objective and take a few pot shots at the Dreadknight which miss.
I then seem to have not taken a picture at the end of my turn one, but I shunt the Dreadknight forward (as per the arrow. My Liberian and Strike Squad come in, scatter slightly, but not too badly (The two blue dots).
In the Psychic Phase the Librarian casts cleaning flame which thins out the Bolter Scouts considerably.
In the shooting phase the remaining Bolter Scouts are killed (First Blood), and the Sniper Scouts whittled down by the Dreadknight's Heavy Incinerator.
Much to my dismay my opponent's Stormraven comes in in Turn 2:
The Storm Raven fires all its missiles at the Dreadknight taking off two wounds. The Iron Hands Liberian casts Psychic Shriek on the Dreadknight, but is denied. At the end of Iron Hands Turn 2 this is the situation:
In my turn two the Dreadknight takes a few Steps toward the Librarian preparing to meet out some close combat pain. The Grey Knight Librarian and the Strike Squad move forward to get a line on the Sniper Scouts.
In Shooting the Sniper scout squad is wiped out, and the Dread Knight Fails to wound the Iron Hands Librarian. Both my units cast Sanctuary.
In Assault the predictable happens:
Facing six S10, AP2 attacks it does not go well for the Iron Hands Libby...
The rest of the game then ends up in a cat and mouse situation between the Storm Raven and my units - two moments of which are below:
At the end the Storm Raven kills the Dreadknight, but the game ends before the flyer can kill my Librarian and Strike Squad unit.
The final tally is Grey Knights 7; Iron Hands 4. The Iron Hands held a number of objectives at appropriate times, and got a point for killing the Dreadknight. The Grey Knights got First Blood, Kill the Warlord; Line Breaker, a point for casting a Psychic Power, a point for killing a character, and a point for killing a Psyker (which means that the Iron Hands Librarian gave away three points!!)