Tuesday 18 December 2012

Latest defeat

So, my latest defeat was to Blood Angels with about 6 Dreads. I have started to realise that I do not have enough firepower against vehicles and power armour. Storm bolters are cool, but AP4 is not much fun against 3+ armour saves.
So, I have decided to experiment with Inquisitors: 1) they can be a cheap HQ which frees up points for more storm bolters; 2) Corteaz makes henchmen warbands troop choices! (yay). Especially (2) Corteaz creates a whole lot of room for some fun options. I am especially interested in hotshot lasguns (Str 3, but Ap3). Yes, against Space Marines they need a 5 to wound, but no armour save. In addition, warbands can take three plasmaguns. That should create some interesting options.
My next list I will try will therefore be:
Storm Bolter Extravaganza:

HQ: Solomon Lok (from Forgeworld) (based on the rules provided by Forgeworld you have to take a specific warband, which is a bit annoying, but hey at 80 points, it's not bad, and there is a Mystic in there which basically is a mobile teleport homer. Put them in a rhino, send them forward to an objective and deep strike some termies). Lok also makes the squad he is with Feel No Pain when 3 inches from an objective.

Termies 1:
Justicar with Strorm Bolter and Halberd
Three Termines with Storm Bolter and Halberd
One Terminator with storm bolter and hammer
One Terminator with Psycannon and halberd
Psybolt ammo

Termies 2:
Justicar with Strorm Bolter and Halberd
Three Termines with Storm Bolter and Halberd
One Terminator with storm bolter and hammer
One Terminator with Psycannon and halberd
Psybolt ammo

Termies 3:
Justicar with Strorm Bolter and Halberd
Three Termines with Storm Bolter and Halberd
One Terminator with storm bolter and hammer
One Terminator with Psycannon and halberd
Psybolt ammo

Termies 4:
Justicar with Strorm Bolter and Halberd
Three Termines with Storm Bolter and Halberd
One Terminator with storm bolter and hammer
One Terminator with Psycannon and halberd
Psybolt ammo

Interceptors:
Justicar with Storm Bolter and Halberd
Two GKs with Incinerator
Two GKs with Hammer and Storm Bolter
Six GKs with Storm Bolter and Helberd
Psybolt ammo

Rhino

Total 1500p

That is a lot of shooty-ness. Low on anti-armour, so that may end up being a problem, but let's see...

2 comments:

  1. It's always interesting looking at how different armies build and the assumptions people make. I regard my Guard army as being relatively low on firepower and anti tank, but it actually manages pretty well because it is low for a Guard army!

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  2. Considering how high a Guard army usually is on firepower and anti-tank, a low firepower Guards army will still outshoot most other armies. Up close and personal on the other hand any Guard army will start to look a little nervous...

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